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Author Topic: Genesis2D - General Update 28th April 2011  (Read 826 times)
Devo
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« on: April 28, 2011, 10:38:45 AM »

Hello G2D Members,

I have held of on a progress report for a few weeks as there were some remaining and new issues that arose after the last release. After the changes my demo level was a little worse for wear, so I am just creating a new one at the moment, it shouldnt take more than a day or so.

Fixes:
* Login Music not looping (midi + mp3) (fixed - single play)

* Map Music not looping (midi + mp3) (fixed)

* When equipping items with +HP the HP does not add to your
   meter, instead adding points but leaving the meter half full
   or missing the added HP in the Red meter.
   Same goes for unequipping these items - and the same
   for ALL items that add stats, they dont rack the meter up
   like they are supposed to.

* New players logging in with 0 health - fixed

* Pet names duping for players (player 1 has PetA. player 2 pet is also called PetA)

* NPC Shops are not showing any item icons (fixed buy/sell)

* Player shop GUI cut off bottom right corner (fixed)

* Character select Sprites not showing

* Client Crash when changing maps by hitting edge diagonally

* Map music not turning off when music selected off (new bug)

* XGE Fixed Tileset slider, returned to normal type.

* XGE Fixed Max_textures retrieve from server, no config required.

* MAX_AVATARS variable added to XGE\client\config

* /commands in the user panel are now pulled from a text file,
so you can change the command listing available to your players.

* Fixed Server login after Matrix activated (was asking for password)

* GUEIDO Fixed Equip Avatars not saving sizes/positions.

* Replaced all updater scripts with new ones, updaters all rely on _version.ini

* Adjusted Player names for stock size sprites (was justifying too far left)

Additions
* Sprites added (290 in total) all pre-animated ready for use

* 31 Player Avatars, new EQ Avatars

* 10 new free to use, original Midi music files by Jack.

* 13 usable Tilesets in Total.
   |_ 2 x Inquisitor Tilesets
    |_ 1 x Lost Garden Tileset
     |_ 1 x Full Breeze Tileset
      |_ 6 x Reiners ISO type Tileset
       |_ 2 x RMXP Tileset
        |_ 1 x Misc 16bit Tileset

* Rebuilt matrix client with new updater for server
* Client Updater (Standalone)
* XGE Updater (Standalone)
* New Server support module

Decided on standalone updaters as some people run these on sep machines)
 
--------------------------------------------
Quote
Notes on Character Weight:

Using the weight system is easy, but needs some pre-thought.  This is an example, but
explains what needs to be done in order to avoid problems. We will revise this code later on, for now stick to this rule:

Starting Weight (must) = Starting Items weight.

ie. My character is given a sword (weight 4) and a shield (weight 6) on logging in for the first time.

I want to make sure Character starting weight is 10 so that way it matches the items he is given - this means yes, all toons must start with the same weight and ratio of pounds in assigned gear on login. If you put the Starting weight at 0 in the server support module, you must not give items to characters when they log in the first time, or the weight will recede into the negative if they de-equip the item.
----------------------------------------------

There is more, but i'll keep this update a bit shorter, I literally could paste 2 more pages of updates but we will save that for the official release notes.

Im not putting a Beta out of this version, it is fairly well tested and just needs a few more tweaks, so give me a day or so my friends, perhaps a few days.

Take care,

The G2D Team.

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aranis
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« Reply #1 on: April 28, 2011, 11:14:37 AM »

As always I am sure you guys will exceed expectations. Thanks for the update, looking forward to it.
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« Reply #2 on: April 29, 2011, 11:56:30 AM »

Well fingers crossed Xaden can fix the bug thats persisting currently, we are having some issues with equipped items, hopefully it will be resolved soon.
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« Reply #3 on: May 03, 2011, 07:43:36 AM »

/bump

Bugs are fixed, devoting as much time as humanly possible to this next release. The other company i work for has just bought another small company, so we are intergrating them all into here, transferrring databases... its a big job,so sorry for not being on alot this week all, will calm down next week.
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Skiwolker
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« Reply #4 on: May 04, 2011, 11:11:12 PM »

When you release this version with fix?
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« Reply #5 on: May 05, 2011, 12:29:22 AM »

When you release this version with fix?
Skiwolker, He will release the version when he has finished with it.
Otherwise you'd be able to download it already.
Please don't pester the Developers of G2D with release dates, they will tell us when they are ready too.
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Novella Is Possibly Ready For A Publicly Released Beta Within A Month Or So.
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« Reply #6 on: May 05, 2011, 11:03:03 AM »

When you release this version with fix?

124 hours, 18 minutes, 33 seconds.
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« Reply #7 on: May 08, 2011, 05:22:38 PM »

Devo's a psychic. Don't question his powers  Grin
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